This is the final blog post for my sr project. This was a great project and the team i worked with got a lot done and I'm proud to say that this project is (for the most part) complete. The reason i say "for the most part" is because there are still a few things that need to get done to call it 100% complete.
What still has to be done on my part is the fact that well the other night the SVN went down, and for everyone that doesn't know what that is its a tool that helps the whole team stay connected by working on 1 project. When this went down it meant that i wasn't able to make changes to the current project thus when we presented today the changes I've been making weren't showing up. This wouldn't be so bad but with the deadline looming ever closer its imperative that we get this done.
My first step was to see if the teammate in charge of the SVN to it up and running and luckily its a GO! I was able to commit some of my files and get them updated in the main project like the most current coworker and forklift packages. This is really important because i ran into some issues getting all the animations to work, thus making me have to turn the forklift into a static mesh so that i could get it to animate correctly. This was a chore because i had to go back into 3ds max and export it again, but when i would do that for some reason it would want to import everything seperatly, like the wheels would be their own file and so on. Once i realized that there was a merge mesh button that i had to click everything started coming together.
After getting the coworker into sitting position on the forklift i figured it would be easier to export him a static mesh instead of a skeletal mesh and just animate him separately, this really seemed to work out because i was having issues getting him to export with the forklift as one entity and with him in the pose that i had put him in prior to exporting.
After everything was exported into UDK the tasks of animating them was extremely simple it was just very tedious making sure that the movements and the rotations were done properly. The last thing i did was add some sound, that was very easy it was just playing a sound cue when the level loaded.
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