Wednesday, August 21, 2013

Integration pt 2

So one of the biggest issues with working in a project is integrating your work into the collective. I've been working on the animation for this project and one thing that i was suppose to do is integrate the new coworker animations into the project. The problem with that is when i get the animations into UDK i'm not sure how to replace the actor that is currently there with the one that i need for the animations. I've been doing a lot of research and i think i'm going to have to change the matinee manually to get it all to fit together. I've never done a lot with UDK so i'm kind of nervous to see how this turns out but at the same time i'm pretty excited.

WISH ME LUCK!

Friday, August 9, 2013

Integration

I fell behind last week trying to get thee animation done for the co worker but now i got to play catch up. I got to get the animation and the integration done for this weeks project. I believe i can do it it shouldnt be that hard. The only thing that bugs me is getting it integrated with the rest of the project which im having issues with right now. I dont think i go the right version of the aspire project and its starting to bug me. Well i got some time to get it working and it wont take long.

Thursday, August 1, 2013

Tasks to Complete

So this week we got some official duties to be completed by the team members. My task for this week is to get the walking animation done for the coworker in our warehouse simulator. I'm not quite sure how this is going to work but I believe that it should be pretty easy. After talking with my professor I believe that I'm going to re rig the model so that I can use a default walking animation inside of 3ds Max. This should make things a lot quicker simply because rigging in my opinion is faster then re doing an entire animation.